<?xml version="1.0" encoding="utf-8"?>
<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>i3 FAQ - Individual question feed</title><link>https://faq.i3wm.org/questions/</link><description>Frequently asked questions and answers about the i3 window manager</description><atom:link href="http://faq.i3wm.org/feeds/question/6034/" rel="self"></atom:link><language>en</language><copyright>Copyright i3, 2012</copyright><lastBuildDate>Sat, 30 May 2015 11:50:43 +0000</lastBuildDate><item><title>How to play GUI games in a multi-monitor configuration?</title><link>https://faq.i3wm.org/question/6034/how-to-play-gui-games-in-a-multi-monitor-configuration/</link><description>The two games that I play on Linux are almost unplayable on a multi-monitor i3 setup. Are there any ways to make these work?

*Minecraft* goes nuts when the pointer leaves its window, jerking the perspective around randomly, causing death and dismemberment when a monster is around. And it doesn't display a pointer so that's very hard to avoid. Can I somehow trap the pointer in that window?

*Total War: Empire* scrolls its map toward the pointer. When you leave the window it scrolls to the edge of the map, losing your place. Can I make the mouse pointer of the game window independent of other windows? Meaning, I'd like to switch to window B, move the mouse around, and when I switch back to the game window the pointer is in the same position as when I left.

Or is this keyboard-centric window manager just incompatible with a mouse-intensive game?</description><pubDate>Sat, 30 May 2015 02:09:00 +0000</pubDate><guid>https://faq.i3wm.org/question/6034/how-to-play-gui-games-in-a-multi-monitor-configuration/</guid></item><item><title>Answer by Airblader for &lt;p&gt;The two games that I play on Linux are almost unplayable on a multi-monitor i3 setup. Are there any ways to make these work?&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Minecraft&lt;/em&gt; goes nuts when the pointer leaves its window, jerking the perspective around randomly, causing death and dismemberment when a monster is around. And it doesn't display a pointer so that's very hard to avoid. Can I somehow trap the pointer in that window?&lt;/p&gt;

&lt;p&gt;&lt;em&gt;Total War: Empire&lt;/em&gt; scrolls its map toward the pointer. When you leave the window it scrolls to the edge of the map, losing your place. Can I make the mouse pointer of the game window independent of other windows? Meaning, I'd like to switch to window B, move the mouse around, and when I switch back to the game window the pointer is in the same position as when I left.&lt;/p&gt;

&lt;p&gt;Or is this keyboard-centric window manager just incompatible with a mouse-intensive game?&lt;/p&gt;
 </title><link>https://faq.i3wm.org/question/6034/how-to-play-gui-games-in-a-multi-monitor-configuration/?answer=6037#post-id-6037</link><description> No, i3 does not offer this. See for example [#1699](https://github.com/i3/i3/issues/1699). Our current standing on this, in particular for games, is that games should confine the cursor to their own window theirselves and if they don't, you should file a bug against them.

Unfortunately this cannot be done in an external tool either. Trust me – I tried. For an explanation see the ticket above.

What you *could* do is temporarily change your external screen setup and moving them to a layout like this:

    +---+
    |   |
    +---+---+
        |   |
        +---+</description><pubDate>Sat, 30 May 2015 11:50:43 +0000</pubDate><guid>https://faq.i3wm.org/question/6034/how-to-play-gui-games-in-a-multi-monitor-configuration/?answer=6037#post-id-6037</guid></item></channel></rss>